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// StandardInjection.cpp : Defines the entry point for the console application.
//
#include <iostream>
#include <Windows.h>
int main()
{
// path to our dll
LPCSTR DllPath = "";
// Open a handle to target process
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, 14312);
// Allocate memory for the dllpath in the target process
// length of the path string + null terminator
LPVOID pDllPath = VirtualAllocEx(hProcess, 0, strlen(DllPath) + 1,
MEM_COMMIT, PAGE_READWRITE);
// Write the path to the address of the memory we just allocated
// in the target process
WriteProcessMemory(hProcess, pDllPath, (LPVOID)DllPath,
strlen(DllPath) + 1, 0);
// Create a Remote Thread in the target process which
// calls LoadLibraryA as our dllpath as an argument -> program loads our dll
HANDLE hLoadThread = CreateRemoteThread(hProcess, 0, 0,
(LPTHREAD_START_ROUTINE)GetProcAddress(GetModuleHandleA("Kernel32.dll"),
"LoadLibraryA"), pDllPath, 0, 0);
// Wait for the execution of our loader thread to finish
WaitForSingleObject(hLoadThread, INFINITE);
std::cout << "Dll path allocated at: " << std::hex << pDllPath << std::endl;
std::cin.get();
// Free the memory allocated for our dll path
VirtualFreeEx(hProcess, pDllPath, strlen(DllPath) + 1, MEM_RELEASE);
return 0;
}
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